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Duchess Starbuckington
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Posted - 2010.12.23 19:56:00 -
[1]
Quote: missiles are underpowerd in my eyes cuz of that all Neutral
Try training your skills past 1. I have about 10mil SP in missiles and found them excellent (with the exception of cruise missiles which are largely relegated to PVE) and I'm nowhere near the only one.
So really, either your skills suck or you do. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 20:11:00 -
[2]
Quote: if there was a problem it would have been fixed..
This bit I just had to laugh at. Rockets were broken for a good 2 years before they got around to fixing them and cruises aren't even on the horizon and there are much bigger issues that still need looking at. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 21:22:00 -
[3]
Quote: my skills aren't lvl 1. and i use the extra missile skills
Ok so evidently it's you that sucks at using them properly. (FYI, level 2 isn't really good enough either )
Quote: even if you don't get a "perfect" hit you still do high damage at the same range but faster and without any travel time
In some situations guns will be putting out higher damage, In others missiles will. This is because the two weapon systems are - gasp! - Different, and what works for one will not always work for the other. I really don't see a problem with this tbh. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 21:33:00 -
[4]
Edited by: Duchess Starbuckington on 23/12/2010 21:34:35
Quote: turrets their range is just as far,
Ohhh, I missed this particular bit of stupidity. Actually it's only lasers that can even hope to match missiles in range, and if we're talking long range weapons - well, good luck with that. A Harbinger needs to be up to the eyeballs in range mods to match a HML Drake that has none.
An Armageddon with scorch can shoot further than a torp Raven but with about 2/3 of the damage, if that. (Oh, nvm, I forgot javelin torps. Ok so they're actually about even. Isn't it interesting how lasers need long range ammo just to compete with missile range using standard ammo?
If you start comparing to blasters, the results are just too laughable to even include here.
So yeah, pulse lasers can match or exceed short range missiles in range and hit instantly, but have poor tracking, high cap use and no selectable damage type. Seems pretty balanced from here. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 21:42:00 -
[5]
Edited by: Duchess Starbuckington on 23/12/2010 21:42:39
Quote: 1 im in a drake fully T2
Good start.
Quote: 2 the travel time, fire rate and the DPS which is lower
Mine does about 400 missile dps. This is very high factoring in the fact they hit consistently. Ever seen the stats on current rocket-using ships? DPS figures on those are relatively low. Know why that is? Because it's made up for by the fact they hit more consistently than turrets can even dream of.
BTW, treat your 70km range as a luxury, not a necessity. I very rarely have to shoot that far, but it's a nice option if I need it. Better to have it and not need it than need it and not have it, like most turrets don't.
Quote: 3 and my skills aren't that bad, maybe my skills aint all lvl 5 but they aint lvl 1 either
Translation: I'm a 3 week old char that rushed into a Drake because I heard it's the pwnsauce.
Edit: Also, if you're doing something like bringing your Drake a long with a gang of snipers, your problem is improper choice of ship. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 21:48:00 -
[6]
Edited by: Duchess Starbuckington on 23/12/2010 21:50:18
Originally by: Nanferr my hm drake could dish out upwards 580-600 dps
Gotta say I find this figure extremely hard to believe unless you make a habit of faction fitting your Drakes.
Edit: because I'm bored I actually checked, overheated with fury missiles and 4x Caldari navy BCU and you just barely gets past the 600 mark, so yeah, you may be exaggerating a bit there :) _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 21:53:00 -
[7]
Edited by: Duchess Starbuckington on 23/12/2010 21:52:50
Quote: than what ship are you using? and whatkind of missiles?
Drake with scourge fury. I also make a habit of switching to thunderbolts or havocs for targets that I know have weak spots, which is a huge advantage.
Quote: but the traveltime is sometimes just to long in comparison that some turrets can do that in 0.01 second
That's what you get for having 70km range without a single range mod. Deal with it.
Quote: im not PVPing, im very happy with the PvE so far, don'see the point of going into pvp if i like pve
Right, so you have no actual PVP experience with missiles. You have zero credibility in a balance discussion and can feel free to shut up now :) _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 22:27:00 -
[8]
Quote: 've been able to load my pod into a Hound for over a month now- but I didn't because I hadn't learned all the important support skills for it yet.
Good going. No seriously, you'd be amazed (or perhaps not...) how many people see stealth bombers and assume it's easy to get into just because it happens to be a frigate hull. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 22:42:00 -
[9]
Quote: but again i DON"T pvp!
As such you have no place in a balance discussion. Goodbye! _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 23:09:00 -
[10]
Edited by: Duchess Starbuckington on 23/12/2010 23:09:30
Quote: and i don't need to PVP to see the difference in firepower, i can very well see that in PvE agains NPC's
Wrong. Incredibly, profoundly wrong. There is an enormous difference between PVP and PVE weapon use, one which you are understandably completely oblivious to.
(By the way, I fly missile boats up to and including the Golem for PVE, so I know pretty well what I'm talking about) _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.23 23:35:00 -
[11]
Mission NPCs are dumb (technically speaking), predictable and basically handle almost nothing like player ships do. Do you really need this spelled out? _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.24 00:28:00 -
[12]
Quote: if they're so dumb and handle anything, wy pvp fits get blowned asap against? (serious question)
Erm, you mean why do PVP fits generally perform poorly in missions? Question is a little hard to understand.
If so: It's probably because buffer tanking (the way a sizable majority of PVP ships tank) doesn't work well in missions. Take a typical shield Hurricane: low resists and poor regen means the buffer geats eaten away pretty quickly forcing a warpout. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.24 01:08:00 -
[13]
Back on topic though: in PVE missiles are basically an i-win button to anyone with two brain cells, so how someone cal start a whine thread based on missiles in missions is beyond me =/ _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Duchess Starbuckington
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Posted - 2010.12.26 12:59:00 -
[14]
Originally by: Ziaxi So, OP, which medium turret weapon system is better for PVE than heavy missiles? 250mm rails? Arties? Heavy beams?
I think we've already established quite well how clueless the OP is. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |
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